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<rss version="2.0">
<channel>
<title>e338's CGPortoflio Gallery</title>
<link>http://e338.cgsociety.org/gallery/</link>
<description>e338's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Daredevil, zbrushRender to photoshop doodle</title>
	<link>http://e338.cgsociety.org/gallery/643772</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1213735222_small.jpg"><br><br>used a screencapture of Zbrush' clay model, and post paint in photoshoo, as always.<br />
old school style.]]>
	</description>
	<pubDate>Tue, 17 Jun 2008 20:40:23 +0000</pubDate>
	</item>
	<item>
	<title>Wild 338. going California.</title>
	<link>http://e338.cgsociety.org/gallery/618703</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1207733906_small.jpg"><br><br>A job found me few months ago. Yeah, it works that way. And although I'm kind of a bear, I decided to leave my cocoon for a while and accept the adventure.<br />
The location was tempting I shall confess, so here I am crossing the ocean and moving to Venice, California, in a few days now.<br />
<br />
To celebrate this I've decided to create a picture. Basically, this is me, 10 years older and 140 years ago, as a european dude moving for the goldrush. Hey it's not about the money (especially as far as the Euro goes...) !!<br />
<br />
Thanks to my fella Fox who inspired me in creating a new CG illustration (understand more 3D, less 2D). This is kind of an exercise for me, pushing my limits a bit further, experimenting, etc... in order to feel more comfortable at work, and also to be faster for my regular illustration works.<br />
Still, there is a lot of post process in Photoshop to put more groove in the final image, mostly for the colours, levels and stuff. Background is a matte painting.<br />
<br />
Character started from my CG double from the Tattoo project. Zbrush for detailling and aging. Same process for the clothes. 600meg of textures. Mental ray, 3 points lighting with a slight HDRI addon. That's it. kinda classic you may say.<br />
 <br />
Hope you'll enjoy.<br />
This is kind of a breakdown compared to the regular hero stereotype thingy, but eh! At least it's real. Well, as real as one can be, pushed into CG.<br />
<br />
Kudos<br />
<br />
]]>
	</description>
	<pubDate>Wed, 09 Apr 2008 09:38:27 +0000</pubDate>
	</item>
	<item>
	<title>Daredevil, digital clay experiment</title>
	<link>http://e338.cgsociety.org/gallery/643771</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1213735126_small.jpg"><br><br>having fun. experimenting. seeking for shapes, volumes, and organic feeling. Clay tubes rock!]]>
	</description>
	<pubDate>Tue, 17 Jun 2008 20:38:48 +0000</pubDate>
	</item>
	<item>
	<title>R&D_PREVIZ_TATTOO PROJECT</title>
	<link>http://e338.cgsociety.org/gallery/550192</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1192373885_small.jpg"><br><br>Hi folks.<br />
Long time no post...<br />
So, what is it that you're looking at?<br />
The answer is, a mish mash of R&amp;D, Previz, and personnal experimentations on a subject that doesn't really is, well - you might say - my cup of tea. Realism !<br />
<br />
I've prepared a long speech on this stuff, i just wait for the thread to be validated to post it.<br />
Quickly, this is previz of a tattoo that I designed for me. Tho this is CG, i'm actually doing the tattoo for real. Stay plugged.<br />
Kudos.]]>
	</description>
	<pubDate>Sun, 14 Oct 2007 14:58:09 +0000</pubDate>
	</item>
	<item>
	<title>CHICAGO, the calling</title>
	<link>http://e338.cgsociety.org/gallery/597491</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1203412271_small.jpg"><br><br>This picture was done for a serie I'm working on. One should recognize the character although he lacks some props and his good old Logo. This is done on purpose.<br />
<br />
It's alway very hard for me to choose in which gallery I have to post, since this work is based on a lot of 3D and since the post work in Photoshop and Painter is huge too.<br />
<br />
I start experimenting with Painter, which is quite a comeback for me; haven't used it since I discovered PainterClassic when I bought my first Wacom... Fun. 'kinda like it. It reminds me the good old days when I was working with traditional stuff and no CtrlZ.<br />
<br />
Hope you'll enjoy.<br />
Cheers.<br />
<br />
<br />
&lt;img src=&quot;http://www.e338.com/blog/images/groundZero/chicago/chicago_web_a.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;<br />
&lt;img src=&quot;http://www.e338.com/blog/images/groundZero/chicago/chicago_web_b.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;<br />
&lt;img src=&quot;http://www.e338.com/blog/images/groundZero/chicago/chicago_web_c.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;<br />
&lt;img src=&quot;http://www.e338.com/blog/images/groundZero/chicago/chicago_web_d.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;<br />
&lt;img src=&quot;http://www.e338.com/blog/images/groundZero/chicago/chicago_web_e.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;<br />
<br />
<br />
]]>
	</description>
	<pubDate>Tue, 19 Feb 2008 09:11:13 +0000</pubDate>
	</item>
	<item>
	<title>batman wip</title>
	<link>http://e338.cgsociety.org/gallery/595525</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1202986895_small.jpg"><br><br>yeah, another Batman eh!<br />
WIP for an upcoming illustration. couldn't resist...]]>
	</description>
	<pubDate>Thu, 14 Feb 2008 11:01:41 +0000</pubDate>
	</item>
	<item>
	<title>USA today. silkscreen adaptation</title>
	<link>http://e338.cgsociety.org/gallery/595917</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1203074611_small.jpg"><br><br>Hey.<br />
Quite a while ago I made an illustration called USA today.<br />
CG based, with a lot of photoshop work, it was printe on canvas and touched up with acrylic paint and varnish.<br />
<br />
Recently, I edited the image in Photoshop, to create a 4 colours (no gradient) adaptation for silkscreen.<br />
It was printed a week ago. Felt like sharing.<br />
Available for sale on my shop. www.e338.com/shop<br />
<br />
Cheers<br />
<br />
&lt;a <br />
href=&quot;http://loic.zimmermann.club.fr/blog/shop/product_info.php?products_id=68&amp;osCsid=09ce3ba52c3791a7bbe380eb57d7af6c&quot;&gt;&lt;img src=&quot;http://www.e338.com/blog/images/shopContent/USA_red.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;<br />
&lt;a href=&quot;http://loic.zimmermann.club.fr/blog/shop/product_info.php?products_id=68&amp;osCsid=09ce3ba52c3791a7bbe380eb57d7af6c&quot;&gt;&lt;img src=&quot; http://www.e338.com/blog/images/shopContent/USA_red_a.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;/a&gt;<br />
<br />
]]>
	</description>
	<pubDate>Fri, 15 Feb 2008 11:23:32 +0000</pubDate>
	</item>
	<item>
	<title>solar goddess, a Frazetta tribute for ImagineFX</title>
	<link>http://e338.cgsociety.org/gallery/595524</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1202986665_small.jpg"><br><br>This picture is a freestyle redo of Frazetta's Solar Goddess illustration, for Imagine FX.<br />
Basemesh in maya, tweaked and detailed in Zbrush. Crap render and a world of fun with photoshop]]>
	</description>
	<pubDate>Thu, 14 Feb 2008 10:57:46 +0000</pubDate>
	</item>
	<item>
	<title>DEATH. ELK king. silkscreen adapatation</title>
	<link>http://e338.cgsociety.org/gallery/589141</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1201509465_small.jpg"><br><br>hey hi.<br />
Quite a while ago, I created an illustration called &quot;Death and its brides&quot;. The character had, imho, some potential and I decided to work on him again, for a silkscreen adaptation.<br />
<br />
Yeah, these days, i'm working with a fella of mine, on some cool silkscreen prints and Tshirts. <br />
It's way more stylised than the regular CG crap and I like it a lot and it's refreshing appart from my regular character design job for Quantic (amen!).<br />
<br />
Here is a ONE colour version of the Elk king.<br />
you like it? Well. buy my TSHirts then. hahaha. (quite serious tho').<br />
www.e338.com/shop<br />
<br />
Take care.]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 08:38:08 +0000</pubDate>
	</item>
	<item>
	<title>death and its brides (the elk king) (NUDITY)</title>
	<link>http://e338.cgsociety.org/gallery/568843</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1196764715_small.jpg"><br><br>I did this pict last summer for 2 fellas of mine who asked me to collaborate to a soft erotic illustration book.<br />
A bit darkish I must confess... Anyway. hope you'll enjoy<br />
Here are some closups as well.<br />
<br />
3D scene, black and white render within Zbrush. Crazy paintover on top. My way...<br />
<br />
<img src="http://www.e338.com/blog/images/groundZero/death_andItsBrides_webCropA.jpg" border="0" alt="" /><br />
<img src="http://www.e338.com/blog/images/groundZero/death_andItsBrides_webCropB.jpg" border="0" alt="" /><br />
<img src="http://www.e338.com/blog/images/groundZero/death_andItsBrides_webCropD.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Tue, 04 Dec 2007 10:38:42 +0000</pubDate>
	</item>
	<item>
	<title>Who Cares? (duotone silkscreen variation)</title>
	<link>http://e338.cgsociety.org/gallery/555369</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1193646416_small.jpg"><br><br>hey,<br />
this picture is a variation i made these last days, from an existing work i did months ago for IMAGINE FX.<br />
<br />
So here is it. 2 colours. Halftones. Silkscreen ready.<br />
<br />
Available on print in a couple of weeks in my e-shop. Limited edition.<br />
www.e338.com/shop<br />
kudos!]]>
	</description>
	<pubDate>Mon, 29 Oct 2007 08:26:58 +0000</pubDate>
	</item>
	<item>
	<title>eath and its brides, wip (mature content, nudity)</title>
	<link>http://e338.cgsociety.org/gallery/504258</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1181138123_small.jpg"><br><br>I've been working on this scene in order to create an illustration (which i did but you gonna have to wait a bit longer to see it).<br />
World of fun using Zbrush3.<br />
<br />
]]>
	</description>
	<pubDate>Wed, 06 Jun 2007 13:55:23 +0000</pubDate>
	</item>
	<item>
	<title>the kiss. Imagine FX #18 cover</title>
	<link>http://e338.cgsociety.org/gallery/498470</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1179746703_small.jpg"><br><br>Hi,<br />
Another job initially for Imagine FX (UK). In their last issue, they've asked 4 folks to create a redo for a cover. Melanie Delon, Jason Chan and Android Jones were the 3 others involved.<br />
Great fun doing this one, based on a painting from Klimt, &quot;the kiss&quot;.<br />
I turned it into a SciFi, post war situation, showing an impossible love between a soldier from a despotic government, and a cute riot girl.<br />
Hope you'll enjoy. Cheers.<br />
<br />
Following pict is basically what you can see on the front cover. The full artwork was ending up on the back cover of the magazine.<br />
<img src="http://www.e338.com/download/couv_kiss_338_couv.jpg" border="0" alt="" /><br />
<br />
<br />
Hope you'll enjoy.<br />
lata folks<br />
<br />
few details:<br />
<img src="http://www.e338.com/download/couv_kiss_338_cropA.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.e338.com/download/couv_kiss_338_cropB.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.e338.com/download/couv_kiss_338_cropC.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.e338.com/download/couv_kiss_338_cropD.jpg" border="0" alt="" /><br />
<br />
<br />
and to finish this post, the 3D base of the illustration. Zbrush 3 stuff. Less than 2 days for the full 3D work.<br />
<img src="http://www.e338.com/download/couv_kiss_338_zbrush.jpg" border="0" alt="" /><br />
<br />
<br />
<br />
<br />
<br />
<br />
]]>
	</description>
	<pubDate>Mon, 21 May 2007 11:25:05 +0000</pubDate>
	</item>
	<item>
	<title>Who cares? (imagine FX#17 illustration)</title>
	<link>http://e338.cgsociety.org/gallery/494072</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1178631455_small.jpg"><br><br>This work was commissioned by IMAGINE FX (UK) HuRRA !<br />
Hurra coz those folks rocks and i'm really happy this collaboration happened.<br />
Basically i did this illustration + a tutorial (and interview). This is all featured in issue 17 (May).<br />
For this one i wanted to do a classical girl n gun image, like i did in the old days. Using my favourite technique, working on a basic CG render (modelling and posing with Maya, quick zbrush detailing, keylight+occlusion render) and doodle doodle doodle. <br />
<br />
<img src="http://www.e338.com/download/whoCares_cg.jpg" border="0" alt="" /><br />
<br />
<br />
Hope you'll enjoy.<br />
lata folks<br />
<br />
<img src="http://www.e338.com/download/who_cares_cropA.jpg" border="0" alt="" /><br />
<img src="http://www.e338.com/download/who_cares_cropB.jpg" border="0" alt="" /><br />
<img src="http://www.e338.com/download/who_cares_cropC.jpg" border="0" alt="" /><br />
<img src="http://www.e338.com/download/who_cares_cropD.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Tue, 08 May 2007 13:37:36 +0000</pubDate>
	</item>
	<item>
	<title>R&D_PREVIZ_TATTOO PROJECT_pict2</title>
	<link>http://e338.cgsociety.org/gallery/550194</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1192373945_small.jpg"><br><br>what is it that you're looking at?<br />
The answer is, a mish mash of R&amp;D, Previz, and personnal experimentations on a subject that doesn't really is, well - you might say - my cup of tea. Realism !<br />
<br />
I've prepared a long speech on this stuff, i just wait for the thread to be validated to post it.<br />
Quickly, this is previz of a tattoo that I designed for me. Tho this is CG, i'm actually doing the tattoo for real. Stay plugged.<br />
Kudos.]]>
	</description>
	<pubDate>Sun, 14 Oct 2007 14:59:07 +0000</pubDate>
	</item>
	<item>
	<title>Yatoer, The Bus Stop Boxer</title>
	<link>http://e338.cgsociety.org/gallery/322331</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1141118009_small.jpg"><br><br>Yatoer. What a trange name would you say... And probably you'd be right.<br />
Yatoer, the dog face boy, the bus stop boxer, the guy you don't wanna cross in the street late at night.<br />
I could have called him Marvin, not Starvin'Marvin, the other one. Eh!<br />
And like him, he might not only be a brutal weirdo.<br />
Been working on this guy for a while, but i had to hurry a bit, because of the Exposé deadline.<br />
Maya, a lot of Zbrush, not only for details, but also for searching shape, pleasure of sculpting.<br />
Mental Ray, geant textureMaps.<br />
Classical lighting.<br />
Photoshop post painting to kill the CG in the egg.<br />
Hope you'll enjoy. Potential animation one day, i wait for the rig. Meanwhile, i'll switch to the making of a comic book for the sake of my soul!<br />
Hope you'll enjoy, seeYa<br />
Anatomic freaks, beware. The face is strange, the face is not really human. Don't put any Da Vinci proportions rules in here, they gonna explode. Ok, it's said.<br />
For wip, wires,etc... i invite you to have a look at my website: www.e338.com<br />
Here, though i post in the CG gallery, i want you to see the ILLUSTRATION, not the technique behind it.<br />
<img src="http://loic.zimmermann.club.fr/blog/images/groundZero/defIlluYatoer_01b.jpg" border="0" alt="" /><br />
<img src="http://loic.zimmermann.club.fr/blog/images/groundZero/defIlluYatoer_01c.jpg" border="0" alt="" /><br />
<img src="http://loic.zimmermann.club.fr/blog/images/groundZero/defIlluYatoer_01d.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Mon, 27 Feb 2006 09:43:13 +0000</pubDate>
	</item>
	<item>
	<title>self portrait, tattoo wip process, zbrush stage</title>
	<link>http://e338.cgsociety.org/gallery/526115</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1186393041_small.jpg"><br><br>i'll go for a tattoo in a few days. <br />
Decided to perviz it.<br />
i did the geo, then worked on the design of the tattoo, with a positionning feedback in maya.<br />
then, i decided to push the digital double further.<br />
more pictures in september with a full WIP + kickass renders.<br />
.<br />
here is the zbrush stage.<br />
it may be weird, but it's me...]]>
	</description>
	<pubDate>Mon, 06 Aug 2007 09:37:23 +0000</pubDate>
	</item>
	<item>
	<title>Maya8 mocup (copyright AUTODESK)</title>
	<link>http://e338.cgsociety.org/gallery/448578</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1168210376_small.jpg"><br><br>Hi,<br />
long time no post...<br />
I made this image this summer for Autodesk's maya8.<br />
I had to fit in the new Maya logo, this explains the proportions and the pose. Pretty heavily art directed one would say.<br />
<br />
anyway... here is the monsta.<br />
i had some feedback from Maya users, but this is (i guess) the best opportunity to get your opinion guys. Hope you're not tired of it already. Well... let me know.<br />
<br />
And happy new year, CGtalk &amp; CGtalkers <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
]]>
	</description>
	<pubDate>Sun, 07 Jan 2007 22:55:08 +0000</pubDate>
	</item>
	<item>
	<title>death_silkscreen version</title>
	<link>http://e338.cgsociety.org/gallery/487454</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1176989449_small.jpg"><br><br>using Zbrush3 for beta test. damn freaking awesome. i made this character to experiment a bit.<br />
This is the final illustration in Photoshop, converted to 3 colours in silkscreen. using stuff to be able to blend colours, this is why there are more than 3 colours visibles. err. anyway. hope you'll enjoy.]]>
	</description>
	<pubDate>Thu, 19 Apr 2007 13:32:16 +0000</pubDate>
	</item>
	<item>
	<title>Coq le Noir (cover)</title>
	<link>http://e338.cgsociety.org/gallery/457631</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1170145506_small.jpg"><br><br>This is the cover from i graphic novel i finished few weeks ago.<br />
40 pages, black and white. Based on a script written by my fella Bolino, who also made the scenario of the Zmen.<br />
First collaboration in this field.<br />
Book is available for sale (www.ttdmrt.com), only in french so far, but we're thinking about an english translation and publication.<br />
<br />
<br />
<br />
<img src="http://www.e338.com/blog/images/coq/cry.gif" border="0" alt="" /><br />
<img src="http://www.e338.com/blog/images/coq/cln_voodooFreaks.gif" border="0" alt="" /><br />
<img src="http://www.e338.com/blog/images/coq/kick.gif" border="0" alt="" /><br />
<img src="http://www.e338.com/blog/images/coq/nightmare_3-2.gif" border="0" alt="" /><br />
<img src="http://www.e338.com/blog/images/coq/exLibris_p37.gif" border="0" alt="" /><br />
<img src="http://www.e338.com/blog/images/coq/coq_le_noir_book_21.gif" border="0" alt="" /><br />
<img src="http://www.e338.com/blog/images/coq/coq_le_noir_book_29.gif" border="0" alt="" /><br />
<br />
]]>
	</description>
	<pubDate>Tue, 30 Jan 2007 08:25:08 +0000</pubDate>
	</item>
	<item>
	<title>KHM workshop, Köln</title>
	<link>http://e338.cgsociety.org/gallery/452299</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1169035980_small.jpg"><br><br>Some may recognize this character, Nightwalker, that i created few months ago for an exhibition called &quot;Big in Japan&quot;.<br />
<br />
Few weeks ago, i received a very cool proposal of a german art school to make a workshop about combining 3D and 2D in a very graphical approach.<br />
<br />
I decided to do a new portrait of this character, closer to my regular stuff (the previous portraits were designed for serigraphy with 4 flat colors and halftones).<br />
So here it it. Fun with CG, photoshop and type. Everything i like.<br />
Hope you will as well.<br />
seeYa<br />
]]>
	</description>
	<pubDate>Wed, 17 Jan 2007 12:13:09 +0000</pubDate>
	</item>
	<item>
	<title>tempest (7:14 am)</title>
	<link>http://e338.cgsociety.org/gallery/428958</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1163418401_small.jpg"><br><br>Tempest, Zmen's miss meteo. Hot. this is the duotone version, thati kinda prefer to the 4 colours version.<br />
Available on Print, limited edition in silkscreen, signed and numbered (http://www.lescanichesmodernes.com/worksexpo.htm)]]>
	</description>
	<pubDate>Mon, 13 Nov 2006 11:46:43 +0000</pubDate>
	</item>
	<item>
	<title>doc Z (that yellow mustard)</title>
	<link>http://e338.cgsociety.org/gallery/428956</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1163418249_small.jpg"><br><br>Doc Z, leader and founder of the Zmen. ]]>
	</description>
	<pubDate>Mon, 13 Nov 2006 11:44:11 +0000</pubDate>
	</item>
	<item>
	<title>Gravito (contre temps)</title>
	<link>http://e338.cgsociety.org/gallery/428955</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1163418182_small.jpg"><br><br>the bad guy of the Zmen serie i'm working on.]]>
	</description>
	<pubDate>Mon, 13 Nov 2006 11:43:03 +0000</pubDate>
	</item>
	<item>
	<title>red Eyes</title>
	<link>http://e338.cgsociety.org/gallery/427177</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1163027539_small.jpg"><br><br>from the Zmen serie, redEyes]]>
	</description>
	<pubDate>Wed, 08 Nov 2006 23:12:28 +0000</pubDate>
	</item>
	<item>
	<title>nightwalker</title>
	<link>http://e338.cgsociety.org/gallery/427176</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1163027453_small.jpg"><br><br>from the Zmen serie, mr Nightwalker]]>
	</description>
	<pubDate>Wed, 08 Nov 2006 23:10:55 +0000</pubDate>
	</item>
	<item>
	<title>Dangerine (big in Japan)</title>
	<link>http://e338.cgsociety.org/gallery/426903</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1162995460_small.jpg"><br><br>Hi !<br />
long time no see. I was damn busy those last months, splitting my time between freelance work and a cool opportunity to make an exhibition in a new gallery called <u>les caniches modernes</u> -&gt; <u>the modern poodles</u> <i>(don't ask me why)</i>in my small town.<br />
<br />
I was supposed to start working on a comic book, a cool parody of the <b>Xmen </b>called <b>Zmen</b>, but i must confess i was a bit scared. <br />
My goal was to create all the characters in CG, to have a reference to draw with for each of them. i know it can sounds stupid but this is how i work, a cool therapy to avoid the white page trauma...<br />
Anyway,<br />
I've decided to use this exhibition (Big in Japan) as a deadline for the creation of 6 of the main characters used for the first scenario (initially 7 but i failed). And it worked (i mean, 7th character appart, the others are ok. grr) !<br />
<br />
And because obviously it wasn't a tough enough deadline, i went for serigraphy, considering i had the opportunity to work with a guy from the gallery, Mr ttdmrt .<br />
I was my first time (shy) and it was also a world of new constrains to work with. Pretty interresting, it also gave me the kick in the butt to be more radical in my pictures and stop nitpicking with monkey stuff. Am i clear ?<br />
So here they are, the Zmen. You can play who's who if you want.<br />
<br />
<br />
They are some older works in the exhibition, but i showed them here previously, not gonna polute this thread with'em all unless you ask for it <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
They are printed on canvas and post process with acrylic paint, spray and a funky work with varnish and collages sometimes.<br />
<br />
And if you're really motivated you can have a look at my blog (<a href="http://www.e338.com" target="_blank">www.e338.com</a>) for some more pictures. <br />
<br />
Hope you'll enjoy. Waiting for your comments.<br />
SeeYa.]]>
	</description>
	<pubDate>Wed, 08 Nov 2006 14:17:43 +0000</pubDate>
	</item>
	<item>
	<title>exhibition "big in Japan"</title>
	<link>http://e338.cgsociety.org/gallery/415764</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1160513377_small.jpg"><br><br>if you live in France or if you're travelling nearby. If you are seeking for a shortcut that you may never find, then, you might want to have a look at this.<br />
I'm making an exhibition in a small but rock'n roll gallery called &quot;les caniches modernes&quot;, and some of my older works and some brand new ones will be displayed.<br />
Big prints on canvas with painting touch ups, serigraphy for the new works (not even finished yet).<br />
Regular e338 technique, CG modelling, rough render, huuuuge photoshop post painting.<br />
 See ya fellas<br />
 ]]>
	</description>
	<pubDate>Tue, 10 Oct 2006 20:49:40 +0000</pubDate>
	</item>
	<item>
	<title>the race car ya ya's</title>
	<link>http://e338.cgsociety.org/gallery/392752</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1155463618_small.jpg"><br><br>Hey hey hey,<br />
A long time ago, when i was 18-20, i was drawing. Yeah yeah, drawing; with real pens, inks, terror, etc...<br />
And my latest drawings were about chicks with guns, big robots, and collages. It was what one could call my &quot;Otomo/Shirow&quot; time.<br />
Then, i started to focus on characters and i left mechanic on the sideway (some might see a relation with the fact that i still don't have a driving license which could be the reason of many frustrations, bah... anyway, i bought a bicycle few weeks ago )...<br />
Autodesk asked me for some visuals, and this one was a rejected proposal for Maya, that i left at modeling stage.<br />
Because i thought it was interresting (i know - it ain't a big revolution - the big monowheel thingy have been seen many times before) i felt like pushing it further.<br />
Using my actual technique, the 3passRender+photoshop, i made this pict.<br />
Occlusion pass, a raytrace + shadows pass and an HDRI speculars render. No texturing (which means NO fucking UVs, yeahahaa).<br />
Hope you'll like it.<br />
It's my tribute to the master Otomo and, in the meantime, a way to say hi to my fella Pascal Blanché who is also a huge fan of Akira's father.<br />
<br />
Thanks to &quot;Fox&quot; for some of his psychopath advices as well.<br />
<br />
closeUps<br />
<img src="http://www.e338.com/blog/images/groundZero/yaya-s_01A.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.e338.com/blog/images/groundZero/yaya-s_01B.jpg" border="0" alt="" /><br />
<br />
and the 3 renderpass &amp; the wireframe.<br />
<img src="http://www.e338.com/blog/images/groundZero/yaya-s_02.jpg" border="0" alt="" /><br />
<img src="http://www.e338.com/blog/images/groundZero/yaya-s_wireframe.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 13 Aug 2006 10:07:00 +0000</pubDate>
	</item>
	<item>
	<title>USA today</title>
	<link>http://e338.cgsociety.org/gallery/384963</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1153720449_small.jpg"><br><br>Last year, i had the opportunity to work for the english magazine &quot;CG world&quot;. I had to create some super heroes and i ended up with some very classical figures. I made a couple of attempts on some original designs (more sculpty/Botero like characters), but unfortunately they were not selected.<br />
Because i'm a loony bastard, i made myself a quick picture, called &quot;USA today&quot;, with a very dense/fat/strong/funny super hero. This picture was designed for the web, in 20-30 min i think.<br />
And after one year, i felt like it was time to push this idea a bit further.<br />
Yeah yeah... this new proposal lacks the funny aspect of the initial one and it's a bit more serious, even if, to me, proportions are still amusing.<br />
So i found back an old release of the geometry, that i've tweeked in Zbrush for 2 or 3 hours, then rendered in Maya, with a basic lighting and an occlusion shader. Back to photoshop, i guess i must have been doodling for 6-8 hours in the end.<br />
This time, it is designed for print (A3-300dpi). Hope you'll enjoy.<br />
<br />
here are some closeUps as well:<br />
<img src="http://www.e338.com/blog/images/groundZero/USAtoday_A.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://www.e338.com/blog/images/groundZero/USAtoday_B.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://www.e338.com/blog/images/groundZero/USAtoday_C.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Mon, 24 Jul 2006 05:54:12 +0000</pubDate>
	</item>
	<item>
	<title>autoportrait, gee i'm ready to rumble babe!</title>
	<link>http://e338.cgsociety.org/gallery/380493</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1152726136_small.jpg"><br><br>i made this picture for fun, can you imagine?<br />
Sunday morning, i woke up, took my camera and made a photo session in my garden, wearing my clothes of the day and my favourite sennheiser headphones.<br />
<br />
i wanted to make something fresh, fun, detailed; different from what i'm usually making.<br />
<br />
i dedicate this picture to my girlfriend, my friends, and all my fans.<br />
hahahahaha. ok, it's hot and my brain is fu**ed up...<br />
<br />
]]>
	</description>
	<pubDate>Wed, 12 Jul 2006 17:42:27 +0000</pubDate>
	</item>
	<item>
	<title>seeking for Juliette</title>
	<link>http://e338.cgsociety.org/gallery/376553</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1151833605_small.jpg"><br><br>this picture belongs to a  serie i'm working on at the moment, called &quot;nuits américaines&quot;. This will be the major piece of an exhibition i'll make next year.<br />
<br />
It is based upon some daylight shots that i overpaint to onvert them to night views. I change a lot of things in the composition, depending on the picture...<br />
a lot of fun doing this.<br />
See more on my website: www.e338.com , there are many crops to see the real look of the picture.<br />
hope you'll enjoy.]]>
	</description>
	<pubDate>Sun, 02 Jul 2006 09:46:47 +0000</pubDate>
	</item>
	<item>
	<title>wrong place, right time</title>
	<link>http://e338.cgsociety.org/gallery/376552</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1151833495_small.jpg"><br><br>this picture belongs to a  serie i'm working on at the moment, called &quot;nuits américaines&quot;. This will be the major piece of an exhibition i'll make next year.<br />
<br />
It is based upon some daylight shots that i overpaint to onvert them to night views. I change a lot of things in the composition, depending on the picture...<br />
a lot of fun doing this.<br />
See more on my website: www.e338.com , there are many crops to see the real look of the picture.<br />
hope you'll enjoy.]]>
	</description>
	<pubDate>Sun, 02 Jul 2006 09:44:56 +0000</pubDate>
	</item>
	<item>
	<title>7bis</title>
	<link>http://e338.cgsociety.org/gallery/376551</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1151833453_small.jpg"><br><br>this picture belongs to a  serie i'm working on at the moment, called &quot;nuits américaines&quot;. This will be the major piece of an exhibition i'll make next year.<br />
<br />
It is based upon some daylight shots that i overpaint to onvert them to night views. I change a lot of things in the composition, depending on the picture...<br />
a lot of fun doing this.<br />
See more on my website: www.e338.com , there are many crops to see the real look of the picture.<br />
hope you'll enjoy.]]>
	</description>
	<pubDate>Sun, 02 Jul 2006 09:44:14 +0000</pubDate>
	</item>
	<item>
	<title>devils workshop2</title>
	<link>http://e338.cgsociety.org/gallery/347504</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1145393664_small.jpg"><br><br>paintover a photo i made. belongs to a serie called &quot;nuits américaines&quot;. i invite you to have a look at my website, where details are available as well.]]>
	</description>
	<pubDate>Tue, 18 Apr 2006 20:54:25 +0000</pubDate>
	</item>
	<item>
	<title>Yatoer, stylish portrait</title>
	<link>http://e338.cgsociety.org/gallery/350892</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1146120185_small.jpg"><br><br>Few days after i had finished the bus stop boxer picture, i decided to make a second illustration with Yatoer.<br />
More stylised, faster, just for practise.<br />
And here it is! No big story to tell, nothing...<br />
Just hope you'll like it.<br />
]]>
	</description>
	<pubDate>Thu, 27 Apr 2006 06:43:08 +0000</pubDate>
	</item>
	<item>
	<title>the assassin</title>
	<link>http://e338.cgsociety.org/gallery/347503</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1145393497_small.jpg"><br><br>err... character i made a couple fo years ago, maybe more.<br />
backcover of exposé 2 btw. sweet!]]>
	</description>
	<pubDate>Tue, 18 Apr 2006 20:51:40 +0000</pubDate>
	</item>
	<item>
	<title>nick_the red right hand</title>
	<link>http://e338.cgsociety.org/gallery/337085</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1143459678_small.jpg"><br><br>a portrait of Nick Cave. Mostly 2D. Collage, and drawing. Lyrics taken from the song &quot;red right hand&quot;.]]>
	</description>
	<pubDate>Mon, 27 Mar 2006 11:41:21 +0000</pubDate>
	</item>
	<item>
	<title>Kueotsa_profile</title>
	<link>http://e338.cgsociety.org/gallery/337082</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1143459501_small.jpg"><br><br>always the same queen. For once, i reworked a pict i made a year before. a lot of 2D post painting. jewels are Cg tho]]>
	</description>
	<pubDate>Mon, 27 Mar 2006 11:38:23 +0000</pubDate>
	</item>
	<item>
	<title>Naughty Nick</title>
	<link>http://e338.cgsociety.org/gallery/227746</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1112712851_small.jpg"><br><br>Hi,<br />
well, here i am again.<br />
I finally decided to start on working with mentalRay and SSStuff... even hair!<br />
I must say it was fun, but damn,... i really can't stand waiting for hours for the render to appear.<br />
Anyway, here it is!<br />
Yeah, this guy doesn't seems to be really happy... but who knows, maybe he's a cool cat!<br />
Technically speaking, it's maya modelling. XSi tweeking. Zbrush Normal Map. Maya render, with misssFastSkinShader, + maya regular fur, and of course, photoshop.<br />
hope you'll enjoy... i did<br />
<a href="http://infernito.prdt4themasses.com/forums/nickGrave/nickGrave_big.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
<img src="http://infernito.prdt4themasses.com/forums/Zbrush.jpg" border="0" alt="" /><br />
<img src="http://infernito.prdt4themasses.com/forums/wireframe.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Tue, 05 Apr 2005 14:54:11 +0000</pubDate>
	</item>
	<item>
	<title>Motionbuilder_demon</title>
	<link>http://e338.cgsociety.org/gallery/301260</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1134317900_small.jpg"><br><br>Hey Ya!!!<br />
April of this year, while i was working in Italy on DearAnne, Alias contacted me to create the cover design for MotionBuilder.<br />
It didn't take me long to say &quot;YEAH-SURE&quot; to them.<br />
I was almost totaly free on this job, as what they wanted was my usual mish mash of 3D and 2D overprocess.<br />
i did a couple of sketches, to get the idea, then i started with the modelling.<br />
The entire process, from scratch till the end of the pict took me a month, after my daily job hours.<br />
Hell, i was exhausted in the end.<br />
Alias people really enjoyed this picture, and i was really happy with that, it's very encouraging.<br />
So now, i'd like to share it with you.<br />
Hope you gonna like it.<br />
seeYa<br />
<a href="http://loic.zimmermann.club.fr/download/illu_AliasCGTalkBig.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Sun, 11 Dec 2005 16:18:20 +0000</pubDate>
	</item>
	<item>
	<title>Kueotsa, E338 (3D)</title>
	<link>http://e338.cgsociety.org/gallery/147434</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/galleryimages/17530/1091280079317_thumb.jpg"><br><br>I hope you'll enjoy this new one.<br />
There is not much to say that hasn't been said before. technically, it's still the same, Maya+Photoshop.<br />
The background is a mix beetween 3D and paint.<br />
A lot of post process, for one of my worst scanline render ever...<br />
I wanted to play with photoshop for this one, and not spend one more minute fixing stuff in renderview.<br />
cheers.<br />
<a href="http://www.e338.com/forums/kueotsa_03_xxl.jpg" target="_blank">link for a higher resolution</a><br />
<img src="http://www.e338.com/forums/kueotsa_03_cropA.jpg" border="0" alt="" /><br />
<img src="http://www.e338.com/forums/kueotsa_03_cropB.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Sun, 06 Jun 2004 19:46:31 +0000</pubDate>
	</item>
	<item>
	<title>Batman</title>
	<link>http://e338.cgsociety.org/gallery/214406</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1109380675_small.jpg"><br><br>Decided to work on some classical comic figues (after the daredevil i made 2-3 years ago).<br />
Primary, a modelling in Maya, 3K render with crapy shaders and basic lighting.<br />
Then a lot of touch up and overdrawing overpaintings in photoshop.<br />
Classic approach for those who might have seen some of my previous works.<br />
Hope you'll enjoy.<br />
See Ya<br />
<a href="http://infernito.prdt4themasses.com/forums/batman/Batman-webMed.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Sat, 26 Feb 2005 01:17:56 +0000</pubDate>
	</item>
	<item>
	<title>Man On Stairs</title>
	<link>http://e338.cgsociety.org/gallery/296011</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1132646600_small.jpg"><br><br>nothing much to say.<br />
I made this one for the PAINTER book thingy, just in time (hell, why do we always have to wait for the last minute, can you tell?).<br />
It's slightly different from what i usually do, more stylish too, and rough. I started (of course woul you say) with a photo i made one of those cold mornings. Hell, you just couldn't recognize it. I'm just terrified by the white page.<br />
Still, it's better than the blue screen.<br />
Hope you'll enjoy.<br />
]]>
	</description>
	<pubDate>Tue, 22 Nov 2005 08:03:23 +0000</pubDate>
	</item>
	<item>
	<title>for the roses</title>
	<link>http://e338.cgsociety.org/gallery/334329</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1143114275_small.jpg"><br><br>a moody picturei made for someone that really matters to me. Anyway, i'm not here to talk about my life. Started from a photo i made. Trashed it up a bit. Collage of homemade textures. A lot of overpaint. Designed for print.]]>
	</description>
	<pubDate>Thu, 23 Mar 2006 11:44:37 +0000</pubDate>
	</item>
	<item>
	<title>As long as i'm far i'm fine</title>
	<link>http://e338.cgsociety.org/gallery/334307</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1143112211_small.jpg"><br><br>This picture belong to a serie i'm starting, called &quot;nuits américaines&quot;.<br />
I start from a daylight photo, cut and past stuff, arrange things, modify proportions, etc... Then i switch it to a night lighting.<br />
Then it's all about overpainting it. You wouldn't recognize the original reference man!<br />
Pretty fast compered to 3D based pictures, less than a day.]]>
	</description>
	<pubDate>Thu, 23 Mar 2006 11:10:12 +0000</pubDate>
	</item>
	<item>
	<title>7deadlysins_someof (nudity)</title>
	<link>http://e338.cgsociety.org/gallery/184222</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/17530/17530_1099651007_small.jpg"><br><br>Those 2 pictures (double page each) have been made for a french book, whose theme is &quot;7 deadly sins&quot;.<br />
I tried something close to comic book, instead of a single illustration.<br />
It's based on the bible, and also some Nick Cave lyrics.<br />
planche2<br />
<img src="http://www.e338.com/forums/7sins/7sins_02_800.jpg" border="0" alt="" /><br />
hires <a href="http://www.e338.com/forums/7sins/7sins_02_1600.jpg" target="_blank">http://www.e338.com/forums/7sins/7sins_02_1600.jpg</a><br />
<img src="http://www.e338.com/forums/7sins/7sins_01_cropA.jpg" border="0" alt="" /><br />
<img src="http://www.e338.com/forums/7sins/7sins_01_cropB.jpg" border="0" alt="" /><br />
<img src="http://www.e338.com/forums/7sins/7sins_01_cropC.jpg" border="0" alt="" /><br />
<img src="http://www.e338.com/forums/7sins/7sins_02_cropA.jpg" border="0" alt="" /><br />
<img src="http://www.e338.com/forums/7sins/7sins_02_cropB.jpg" border="0" alt="" /><br />
<img src="http://www.e338.com/forums/7sins/7sins_02_cropC.jpg" border="0" alt="" /><br />
<img src="http://www.e338.com/forums/7sins/7sins_02_cropD.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Fri, 05 Nov 2004 10:36:50 +0000</pubDate>
	</item>
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